About This GameDigit Daze is a fun and challenging mathematical puzzle game. You are given a main number less than 100 and one to four color goals to complete with the 16 provided digits. Each color goal can require 2 to 4 numbers to reach the main number. As you complete the number of digits or the color total goals, the color goals will highlight. When all color goals are completed you can progress to the next puzzle. Each puzzle is randomly generated for and endless variety of mathematical puzzle combinations to complete. Challenge your mind and have fun while you do it. Enjoy endless mathematical puzzles with Digit Daze.Features: Mathematical Puzzles 2-4 Number Combinations Per Color Goal 1-4 Color Goals Per Puzzle Endless Puzzles/Levels Randomized Puzzles 1075eedd30
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You get what you paid for, 5K achievements at minimum price. If you\u2019re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don\u2019t waste your money. This is not a game, it\u2019s just a way of distributing achievements.. \u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2584\u2588\u2588\u2588\u2588\u2584\u2500\u2500\u2500\u2500\u2500 Irony Curtain premiere to celebrate the Leader’s birthday - 16/05 - Irony Curtain release to PCs!:
Add the game to your wishlist and stay updated!. On the highway to release — Combat system overhaul:
Hi all! Today we are going to tell you about our work on the combat system in Lost in Sky. In this update, we stuck to several basic ideas:
Here's what we implemented: Characters' basic and power blows The new animations made the combat even more realistic. Roy puts all his bodyweight in a sword blow, and Eileen bends her bow with all the might. Attacks look sharper, swifter, and more threatening than before. However, we wouldn't want to turn the game into one big hack-and-slash no-brainer. Characters stop after dealing a blow or shooting an arrow. This encourages the player to watch the attack timers and choose the exact moment to deal another blow. We'll be monitoring this mechanic and fixing it if needed. Stamina We had to redesign the stamina system to support the rapid combat. Now characters consume stamina very quickly, but it restores in no time. Dash Each character now has a unique, specific blow: Roy makes a short dash to zip between the targets in combat Eileen's dash has become longer. Now she can jump forward and shoot the enemy that's following her. In addition, all dashes now consume less stamina, and you can use them more often. Monsters We speeded up the gameplay and the characters, so we couldn't leave the monsters behind. Their cooldowns and behavior were upgraded and enhanced. Now they can run faster and hit more accurately. Moving is living. With the new rapid gameplay, our players have a real reason to live up to this slogan! We'll see you soon!. On the Highway to Release - the Barracks: Hi all! Today we'll tell you about a place that used to belong to a caste of brave warriors. These days this place is good for shooting a horror movie. You might have guessed that the place is the Barracks. Before the mutant onslaught, Barracks were a training camp and a campus for brave soldiers, defenders of Ark. One of the Lost in Sky's main characters Roy also spent quite a bit of time here, together with his fellow soldiers. Long training sessions and warcraft studies have done their job. The Ark warriors are rightfully considered the elite unit. Today the Barracks look menacing. There's blood, and gore, and human bodies, and pools of slime, and cocoons, dangling from the ceiling. The mutants damaged some life-support system energy generators during their attack. The electricity cuts are only making the dark picture worse. The spacious and now gloomy rooms are a great place for langoliers and giant hornets to dwell. In case some of you forgot, langoliers are flying creatures that look like fish. They live and attack in packs. The mutants nosedive on characters, emitting clouds of deadly gas and inflicting huge damage over the area. Hornets are dangerous because of their enormous size and rapid onset. A flyer attacks, ramming you with a poisonous stinger in the rear part of their body. You might find something useful in the Barracks. Don't forget that warriors used to live here, after all. You will discover grenades as you walk through the level. They are metal spheres that can be thrown from a short distance and rebounded from a wall. They explode a few seconds after a throw and deal damage over the area. They're very efficient against packs of enemies. Barracks is the place where Roy's hearth and home used to be. He spent almost his entire life here, and now he hopes to find survivors. The question is, are there any survivors at all? We'll see you again in two weeks! . Irony Curtain: new trailer released!: Operation File no: 13498172391 The plan is in motion [stop] We have commenced the implementation stage [stop] New materials on the Matryoshkan Case can be found below [stop] Agents, do not reveal your identities yet [stop] Irony Curtain: From Matryoshka with Love is dropping in with a brand new trailer! https://www.youtube.com/watch?v=QLfdTL8mPGs Read in the [classified] file cases before they are intercepted by enemy agents! Grab the chance to embark on a spy adventure taking place right in the middle of a clash between two powers. Step in the shoes of Evan, a lowly pen-pusher, who visits the weird, communistic Matryoshka – and is incidentally involved in a Lukewarm War intrigue. Irony Curtain: From Matryoshka with Love will be coming in Q2 2019. https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. On the Highway to Release - 03/13/2019: Hi all! We're currently working on another big update. In the meantime, here are a few small but significant changes we made. New main menu Let's start from the main menu screen. We completely redesigned it. Improved visual effect of suicidal worm explosion The new animation reflects the impact of the explosion: chunks of monster's body fly in all directions, and a poisonous cloud appears to affect everyone in the area. Redesigned flying fish We also overhauled the fish from the Sewers. Previously they aimed at biting the characters. Now they prefer attack from a distance, darting caviar that explodes and deals damage. New grenade explosion animation We've already told you about Roy's new weapon, the grenade that bounces off on impact and explodes with a short delay. The explosion now comes with a bright blue flare and a handful of shrapnel scattering everywhere. New control levers We completely redesigned them and highlighted their indicators in color (ON/OFF). Item pickup visuals Previously you could miss how a character picks up an item. Now when an item is picked up, its icon bounces and gets highlighted in the inventory. Armor We placed pieces of armor throughout the levels: you can loot single plates (1 Armor point) from monsters and cocoons, whereas full sets are stored in lockers and boxes. These are the most glowing examples of the latest changes. The complete list is way longer and a whole lot more interesting! Stay tuned for our superbosses in the upcoming news!. On the Highway to Release - the Presses: Hi all! Here's something brand new for the brand new year! Today we'll have a look at some new levels with curious game mechanics. First and foremost, it's conveyor belts, that are moving continuously in a specified direction. If you move along with the belt, your movement speed significantly increases, and you'll get past this area very quickly. Should you choose to move in the opposite direction, your character will slow down and struggle to walk. It's less efficient, but sometimes you must do it to find a better way or survive. The belts look welcoming and almost safe, except for one thing. The hydraulic presses. They're horizontal. They're vertical. They're fast. They're slow. They're big and deadly. We have one for every taste. Combinations of the moving belt and presses confront you with a choice: try and slide under the press at full speed or step backwards and wait for a good moment to dash. If you aren't a fan of risky and reckless solutions, we have the third major option for you: teamplay. You can easily find pressure platforms and levers that switch the deadly pillars' frequency. While one character is standing on a pressure platform or gripping on a lever, the other may pass. Nevertheless, it's not a walk in the park. One successful hit of a press, and you're pancaked. Think twice before you leap. We also thought you can use a friendly support of enemies, breathing down your neck, to help you take your decisions faster. Since we have new mechanics and new levels, it's only natural to introduce a couple of new enemies. Ladies and gents, we give you... The Spider This mutant jumps on your head out of the blue just when you are standing on a very important pressure button. While you deal with it, your partner still has a chance to make it to the end of the conveyor belt—but not in the same shape as you last saw them. Shooting them before going out may save the day. The Worm A very stubborn thing. It will ram you with its jaws time and again until it kills you. They usually attack in packs, and they'll do everything to prevent you from getting somewhere you're dying to get (pun intended). Roy's swing against them looks especially stunning. We added a lot of secret shortcuts for those who like leaving things to chance. Some of them will help you bypass a hot spot. Others will lead you straight into an ambush. Is it worth the risk? It's up to you to decide. And so we turn the first page of the year 2019! How do you like it? Share your feedback and opinions! See you in two weeks!. On the Highway to Release - the City: Hi all! As promised, today we're going to tell you about the City, the cradle of the future. This is the place that unites technology and religion. It's the home for most Ark's people. Nobody was prepared for an assault on the City. The City is multi-level complex location that requires solo game. While one character explores the skyscrapers, the other should fight their way through the dark cellars. There are many options to move around the level. You can opt for the elevators that go up and down, cling to numerous ledges, climb the stairs, or walk around the network of chambers. The upper levels of the City with all the billboards, inviting neon signs, tall buildings of glass, and neat and green recreation areas are the peak of the future civilization. However, stains of blood, burning fire, and devastation give a broad hint to the catastrophe that took place here. Cellars evoke a different mood. They were less presentable and groomed, because the citizens used them mainly as technical facilities, storage, and for production purposes. Mutants got here before they could reach the upper city. Their presence certainly made this unpleasant place even nastier. Faulty lighting that occurred after the enemy onslaught will give a hard time to anyone who chooses to descend to the cellars. You will meet few survivors in the City, representatives of different layers of the future society. Men and women, children and elderly people, they're all civilians, united by the threat of horrible monsters. They will tell you the whole story of what happened here. Some of them may even give the main characters a quest. Many life-support systems are out of order after the mutant attack. People are very short of vital resources, such as water and oxygen. While the operational section of the City's AI, Miss Oliver, is trying to restore the life-support systems, Roy and Eileen are on the mission to protect the City against the enemy, clean up the occupied sectors, and save the human survivors. The major challenge here is that the dangerous creatures, attacking people, have mutated and gained the ability to multiply very quickly. This evolutionary model allows them to survive in every condition. This is why the mutants would lay their eggs, cocoons all over they City. Cocoons can be located on the ceiling or on the floor. They can contain embryos, or even a pleasant surprise. Some of them block passages, or spawn monsters, or just stay dormant till better days. There's no way to know which of them is in front of you. How did the mutants made this incursion into the very heart of the human civilization? What are the warriors fighting to protect in the Hub, the following location beyond the City? Why are the monsters forcing their way to the Hub so fiercely? What is hidden in the priests' secret laboratories? All of this and much more remains to be seen. The Lost in Sky team wishes you a merry Christmas and a happy New Year! Stay tuned and see you soon!
Meridian: Age of Invention Ativador download [portable]
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